Standard 6.3 Field Experiences
Candidates engage in appropriate field experiences to synthesize and apply the content and professional knowledge, skills, and dispositions identified in these standards. (PSC 6.3)
Artifact: Structured Field Experience - ITEC 7445
Reflection:
This artifact is the Structured Field Experience that I completed in ITEC 7445. During this field experience, I completed the Multimedia Design Project. I planned out this WebQuest, designed it using Google Sites, created and compiled all the resources included in the WebQuest, and implemented it with a 4th grade class. This artifact demonstrates mastery of Standard 6.3 - Field Experiences - which states that "candidates engage in appropriate field experiences to synthesize and apply the content and professional knowledge, skills, and dispositions identified in these standards" because this was one of many field experiences that I completed throughout the instructional technology program that allowed me to synthesize and apply the knowledge I have gained.
During this field experience, I was able to synthesize and apply the content and professional knowledge, skills, and dispositions identified in the standards I have mastered throughout the instructional technology program. I created a multimedia design project in the form of a WebQuest. This project was designed for 4th grade students learning language arts and social studies content. While creating this WebQuest, I learned the importance of planning and collaboration when it comes to technology facilitation. WebQuests would be great for teachers to utilize in their classrooms, but a lot of time and effort goes in to creating one. As a result, as a technology facilitator in my school, I would work with teachers to create a plan so that a group of teachers could work together to create activities like this. That way, everyone can contribute without getting overwhelmed. This learning related to the knowledge required of a technology facilitator and technology leader because it required me to focus on teaching, learning, and assessment. I had to have a solid knowledge of all the programs that I integrated together in order to create this multimedia design project. I also had to have knowledge of the content standards and the ISTE standards in order to effectively put this project together. This learning also related to the skills required of a technology facilitator and technology leader. I had to be skilled in the various programs that I used to create this WebQuest. In addition, I had to be skilled in creating activities that involved a large amount of higher-order thinking skills and differentiation. Finally, this learning related to the dispositions required of a technology facilitator and technology leader because as I reflected on everything I had created, I was able to change some of my attitudes and beliefs. Reflection on this project showed me how great activities like these are for students to complete, and I am now very enthusiastic about helping other people create WebQuests similar to this one.
This was one of my favorite field experiences to complete. I learned how effective WebQuests are to a classroom, and I was excited about introducing it to other teachers at my school. I tested this WebQuest out with one teacher and then showed it to my principal and one of my assistant principals – they were all blown away at how engaging it was and how much students could learn from it. As we talked about it, we realized that projects like this can impact both faculty development and student learning. It can impact faculty development by giving them the opportunity to use their resources, creativity, and technology knowledge to create projects similar to my WebQuest. Grade levels can even work together to create these types of projects. The impact on the faculty can be assessed by having conversations with them to determine if these types of projects enhance their teaching. Finally, this can impact student learning because of the engagement that it creates. Students who just began to implement my WebQuest seemed to already learn a lot from it, and they enjoyed working through the activities. The impact that this WebQuest and any WebQuest has on student learning can be assessed by looking at the final products the students are required to make through these projects. Chances are, that will give a good indication of how much the students learned as a result of the WebQuest.
This artifact is the Structured Field Experience that I completed in ITEC 7445. During this field experience, I completed the Multimedia Design Project. I planned out this WebQuest, designed it using Google Sites, created and compiled all the resources included in the WebQuest, and implemented it with a 4th grade class. This artifact demonstrates mastery of Standard 6.3 - Field Experiences - which states that "candidates engage in appropriate field experiences to synthesize and apply the content and professional knowledge, skills, and dispositions identified in these standards" because this was one of many field experiences that I completed throughout the instructional technology program that allowed me to synthesize and apply the knowledge I have gained.
During this field experience, I was able to synthesize and apply the content and professional knowledge, skills, and dispositions identified in the standards I have mastered throughout the instructional technology program. I created a multimedia design project in the form of a WebQuest. This project was designed for 4th grade students learning language arts and social studies content. While creating this WebQuest, I learned the importance of planning and collaboration when it comes to technology facilitation. WebQuests would be great for teachers to utilize in their classrooms, but a lot of time and effort goes in to creating one. As a result, as a technology facilitator in my school, I would work with teachers to create a plan so that a group of teachers could work together to create activities like this. That way, everyone can contribute without getting overwhelmed. This learning related to the knowledge required of a technology facilitator and technology leader because it required me to focus on teaching, learning, and assessment. I had to have a solid knowledge of all the programs that I integrated together in order to create this multimedia design project. I also had to have knowledge of the content standards and the ISTE standards in order to effectively put this project together. This learning also related to the skills required of a technology facilitator and technology leader. I had to be skilled in the various programs that I used to create this WebQuest. In addition, I had to be skilled in creating activities that involved a large amount of higher-order thinking skills and differentiation. Finally, this learning related to the dispositions required of a technology facilitator and technology leader because as I reflected on everything I had created, I was able to change some of my attitudes and beliefs. Reflection on this project showed me how great activities like these are for students to complete, and I am now very enthusiastic about helping other people create WebQuests similar to this one.
This was one of my favorite field experiences to complete. I learned how effective WebQuests are to a classroom, and I was excited about introducing it to other teachers at my school. I tested this WebQuest out with one teacher and then showed it to my principal and one of my assistant principals – they were all blown away at how engaging it was and how much students could learn from it. As we talked about it, we realized that projects like this can impact both faculty development and student learning. It can impact faculty development by giving them the opportunity to use their resources, creativity, and technology knowledge to create projects similar to my WebQuest. Grade levels can even work together to create these types of projects. The impact on the faculty can be assessed by having conversations with them to determine if these types of projects enhance their teaching. Finally, this can impact student learning because of the engagement that it creates. Students who just began to implement my WebQuest seemed to already learn a lot from it, and they enjoyed working through the activities. The impact that this WebQuest and any WebQuest has on student learning can be assessed by looking at the final products the students are required to make through these projects. Chances are, that will give a good indication of how much the students learned as a result of the WebQuest.